CognitiveDrill

Choice Reaction Time Test

Match four squares to four keys, then press the correct key as quickly as you can.

Settings

Changing one restarts the attempt, and scores set under different settings are not comparable.

Quick start

  1. 1Rest your left hand on W, A, S and D. The squares sit in the same shape as the keys.
  2. 2Click Start. The squares light one at a time, in random order.
  3. 3Press the key under the square that lit. Be quick.
  4. 4A wrong key is counted but not repeated. Only correct trials count towards your time.
  5. 5After twenty trials you get your middle time, your accuracy and where you sit.

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How you compare

Median four-choice reaction time (ms). Lower is faster. Reference distribution, not CognitiveDrill data.

Median four-choice reaction time (ms)Reference

The median for this test is 412 ms. Take a run and your score appears on the bar.

Reference distribution, not CognitiveDrill data. It is shaped to match published results for this task and is replaced by our own norms once a cohort reaches n = 1,000. Shape based on: Deary IJ, Liewald D, Nissan J; Hick WE; Hyman R.

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About this test

The cost of deciding, in milliseconds

Give someone more options and they get slower, in a very orderly way. Hick measured this in 1952. Hyman found the same pattern a year later, working on his own.

The pattern is not what you might guess. Going from one option to four does not make you four times slower. Each time you double the options you add roughly the same small amount of time. So four choices cost most people 130 to 160 ms more than a single choice.

That gap is the number worth having. Take the simple reaction time test and subtract its median from this one. What is left is what deciding costs you. It is the part of your score that has nothing to do with your eyes, your nerves, your mouse or your monitor. Two people can match on the simple test and differ hugely here.

Why the keys are W, A, S and D

The four squares are drawn in the shape of the four keys. W sits above the middle of the other three on screen, exactly as it does under your hand. Matching those two shapes matters more than it sounds.

Scramble the mapping so the left key lights the right square and everyone loses 100 ms or more. The test stops measuring decisions and starts measuring how well you memorised the layout.

W, A, S and D take one hand and no reaching. Anyone who has played a game on a keyboard already knows where they are, and you never have to look down. If the cluster is new to you, expect the first few trials to be slow and treat your first run as practice.

The squares are not clickable, and that is deliberate. A mouse answer times how far the cursor had to travel as much as how long the choice took. Two of those numbers are not comparable, so this test only accepts one of them.

A stimulus appears before a finger makes a response
The clock starts when the stimulus appears and stops at the response. The delay between those events is the measurement.

Accuracy is reported separately for a reason

You can cheat this test in a way you cannot cheat the simple one. Start your press before you have properly worked out which square lit and your median drops by 40 ms. You pay for it by getting one trial in seven wrong.

So we show both numbers side by side and never blend them into one score. Only correct trials count towards the median, because the timing of a wrong answer measures nothing.

If your accuracy is under about 90 per cent, your median cannot be compared with anyone else's. Slow down and run it again.

What it is used for

This task is one half of the Deary-Liewald pair. They are two free tests, built so reaction time could be measured the same way across very large studies.

Ageing researchers use it because choice reaction time slows with age faster than simple reaction time does. The gap between the two tracks that change better than either number alone.

For how the simple version shifts across a lifetime, see average reaction time by age. For why one number is a weak summary of any of this, see what counts as a good reaction time.

Questions

Why is my choice reaction time so much slower than my simple reaction time?

Because it should be. Choosing between four alternatives adds an identification and selection stage that costs most people 130 to 160 ms. The size of that gap is the interesting measurement.

Do wrong answers count against my time?

They are counted and displayed, but they do not enter the median. A wrong key is a different event from a slow correct one, and averaging them together would hide both.

Can I use the mouse instead of the keyboard?

No. The squares show the stimulus and take no input, so every answer arrives on W, A, S or D. A cursor has to travel to the square it is aiming at, and that travel would sit inside your score pretending to be decision time.

What is Hick's law?

The finding that more options make you slower, but not in proportion. Each doubling of the options adds roughly the same small amount of time, so eight choices are not twice as slow as four.

Is 400 ms a good four-choice reaction time?

It sits close to the middle of the reference distribution for this task. The more useful figure is the gap between this score and your simple reaction time on the same equipment.

Sources

  • Hick WE (1952). On the rate of gain of information. Quarterly Journal of Experimental Psychology, 4(1), 11-26. Link
  • Hyman R (1953). Stimulus information as a determinant of reaction time. Journal of Experimental Psychology, 45(3), 188-196. Link
  • Deary IJ, Liewald D, Nissan J (2011). A free, easy-to-use, computer-based simple and four-choice reaction time task: the Deary-Liewald reaction time task. Behavior Research Methods, 43, 258-268. Link