CognitiveDrill

Reaction Time Test

Click the moment the canvas lights up. Five trials, median score.

Settings

Changing one restarts the attempt, and scores set under different settings are not comparable.

Quick start

  1. 1Click Start. The canvas goes dark.
  2. 2Wait. The light comes on after 1.5 to 4.5 seconds, and you cannot predict when.
  3. 3The moment it lights up, click anywhere on it or press the space bar.
  4. 4Click too early and that trial is thrown away and repeated.
  5. 5After five trials you get your middle time, your fastest, and where you sit.

Click the instant it lights up

5 trials. Wait for the canvas to light up, then click or press space. Clicking early is a false start.

How you compare

Median simple reaction time (ms). Lower is faster. Reference distribution, not CognitiveDrill data.

Median simple reaction time (ms)Reference

The median for this test is 265 ms. Take a run and your score appears on the bar.

Age band mediansMedian

Scale 255 to 341 ms.

Age band medians, ms
Age bandMedian
18-24255
25-34263
35-44277
45-54293
55-64313
65+341

Reference distribution, not CognitiveDrill data. It is shaped to match published results for this task and is replaced by our own norms once a cohort reaches n = 1,000. Shape based on: Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B; Deary IJ, Liewald D, Nissan J.

Try next

About this test

What this test measures

This is the simplest kind of reaction test. One thing happens, you make one response, and there is nothing to decide. The clock starts when the screen lights up. It stops when your mouse button closes.

Four things sit inside that gap. Your eye catches the light. The signal travels to your brain. Your brain tells your hand to move. Your finger moves. All four are in your score. Thinking is not, because there is nothing here to think about.

The test comes from Franciscus Donders, a Dutch scientist working in 1868. He timed simple responses like this one. Then he timed harder ones and subtracted the first from the second. What was left over was the time the extra thinking took. That trick is why we publish the four-choice version alongside this test. On its own, your score here is a floor. It is the fastest you can turn a signal into a movement.

Why we report the middle trial, not the average

Your five trials will not look alike. Four will land close together, and one will land much slower because your attention slipped for a moment. That slow trial is the problem.

Average the five and one slow trial drags the result up by around 80 ms. The median barely moves. The median is the middle value: line your trials up from fastest to slowest and take the one in the middle. It ignores a stray result almost completely.

That is the whole reason this test reports a median. It is also why five trials is the minimum and twenty is offered in settings. Five trials give a median worth keeping. Twenty give one steady enough to compare across days.

Two small rules that make your score slower and truer

First, we start the clock when the light actually appears on your screen. That sounds obvious. It is not what every site does. Code can decide to show the light one frame before the screen draws it, and a frame lasts 16.7 ms on a 60 Hz display. Start the clock at the decision instead of the paint and every score comes out 16.7 ms too fast. We start it at the paint.

Second, we throw away any response faster than 100 ms and tell you why. Nobody sees a surprise light and reacts in under 100 ms. A press that fast had already started before the light appeared. You guessed, and the guess landed well. These two rules cost an honest tester nothing. They cost a guesser a lot.

How to read your number

A browser test measures you plus your equipment. Your screen takes time to show the light. Your mouse takes time to report the click. Your operating system takes time to pass it on. Together that adds roughly 30 to 80 ms, depending on your hardware.

So your real reaction time is faster than the number on this page. We could quietly subtract a flattering amount and hide that. We do not. The methodology page sets out what we correct and what we leave alone.

This is why comparisons only work between numbers measured the same way. Two questions are worth asking. Are you faster than you were last week on the same machine? And where do you sit among everyone else testing in a browser? For the age picture, average reaction time by age has the curve. What counts as a good reaction time explains why the popular 250 ms figure is folklore rather than finding.

Common mistakes

Riding the click. Holding the button half pressed while you wait does not make you faster. It makes you a false starter, because the filter catches the release pattern it produces.

Chasing one lucky trial. We show your fastest single trial because people want to see it. It is the least reliable number on the page. The median is your score.

Switching input devices between runs. A trackpad and a mouse differ by more than any improvement you are trying to spot. Pick one and stay with it.

Questions

What is a good reaction time?

On a browser click test, most adults land between 230 and 310 ms. Under about 220 ms is genuinely quick for this kind of measurement. Anything under 100 ms is not a reaction at all and is filtered out as an anticipation.

Why is my score slower here than on other reaction time tests?

Two reasons. We start the clock when the light reaches your screen, while other sites start it a frame earlier. And we report your middle trial rather than your best one. Both choices cost you a few milliseconds. Both are more honest.

Does a fast reaction time mean I am intelligent?

No. Across very large groups, faster reaction times go with slightly higher scores on thinking tests. The link is weak. It tells you nothing useful about any one person, including you.

Can I improve my reaction time?

You can improve your score here with practice. Most of that comes from learning the interface and trading a little caution for a little speed. Whether the underlying ability changes is much less clear, and we will not claim that it does.

Does the space bar give a different result from the mouse?

Slightly. Keyboards and mice report presses on different schedules, and the gap is usually a few milliseconds. Stick to one input method if you want to compare runs.

Why does the test discard my fastest attempts?

Only responses under 100 ms are discarded, and only because they cannot be genuine reactions to an unpredictable stimulus. A trial that fast was a guess that happened to land.

Sources

  • Donders FC (1868/1969). On the speed of mental processes. Acta Psychologica, 30, 412-431 (Koster WG, trans.). Link
  • Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B (2015). Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience, 9:131. Link
  • Deary IJ, Liewald D, Nissan J (2011). A free, easy-to-use, computer-based simple and four-choice reaction time task: the Deary-Liewald reaction time task. Behavior Research Methods, 43, 258-268. Link