Trail Making Test
Join the dots in order. Then do it again, alternating numbers and letters.
Settings
Changing one restarts the attempt, and scores set under different settings are not comparable.
Quick start
- 1Part A. Click the circles in number order, 1 to 25, as fast as you can.
- 2Part B. Click numbers and letters alternately: 1, A, 2, B, 3, C, and so on.
- 3The clock starts on your first click and does not stop for mistakes.
- 4A wrong circle flashes and is refused. Carry on from the last correct one.
- 5You get both times and the gap between them, which is the number that matters.
Click the circles in order, as fast as you can
Part A first: 1 to 25. Then part B, alternating numbers and letters. The clock starts on your first correct click and does not stop for mistakes.
How you compare
Trails B completion time (s). Lower is faster. Reference distribution, not CognitiveDrill data.
The median for this test is 62.0 s. Take a run and your score appears on the bar.
Reference distribution, not CognitiveDrill data. It is shaped to match published results for this task and is replaced by our own norms once a cohort reaches n = 1,000. Shape based on: Reitan RM; Tombaugh TN; Sánchez-Cubillo I, Periáñez JA, Adrover-Roig D, et al..
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About this test
Two parts, and only the difference is interesting
Part A is a search and pointing task. Find the next number, move, click. Part B adds one thing: you swap between numbers and letters. That single change usually doubles your time.
Both parts involve the same searching and the same pointing. Subtract one from the other and all that shared work cancels out, leaving the cost of switching.
Sánchez-Cubillo and colleagues checked what part B really leans on. They found working memory and self-control alongside hand-eye speed. That is why B on its own measures nothing in particular, and B minus A measures something.
An army test from 1944 that outlived its purpose
The trail making test began life in a US Army test set. Ralph Reitan made it famous. In 1958 he reported that it told people with brain damage apart from people without.
It has been in clinical use ever since, mostly inside the Halstead-Reitan set. It is still one of the most given neuropsychological tests in the world.
That history is why its reference figures are unusually good. Tombaugh's 2004 study broke results down by age and by years of education across a large sample. Both matter enormously. Education moves part B times more than a decade of ageing does. Any average quoted for this test without an age and an education level is close to meaningless.
What a screen changes
The paper version is drawn with a pencil that never leaves the page. The line is unbroken, and a tester fixes your mistakes by guiding you back. On a screen you click separate targets, so there is no drawn line, no hand travelling across paper and no tester.
This version handles mistakes the way a paper session does, which is the part most online versions get wrong. A wrong click is refused and flagged, the clock keeps running, and you carry on from the last correct circle. The time you spend recovering is therefore inside your score, exactly as it is on paper.
Circle positions are shuffled every run, with a minimum gap between them, so nobody memorises a layout.
Reading your times
A part B time near 60 seconds sits in the middle of the reference distribution for younger adults. The range is wide and it depends heavily on age.
So treat any comparison against a published clinical table with suspicion unless it matches your age band and your education level. Remember too that a mouse is a different instrument from a pencil.
The number to watch on yourself is B minus A. If both times rise together, you probably just got slower at pointing. If B rises while A holds steady, your switching cost went up, and that is the more interesting event.
For a second angle on the same ability, the Stroop test measures interference rather than switching. What the Stroop effect actually shows explains why subtracting one score from another beats a single total. For how steeply speed measures move with age, see average reaction time by age.
Questions
What is a good trail making test time?
Around 25 seconds for part A and 60 for part B is typical for younger adults. Both rise steeply with age and fall with education. B minus A is the steadier figure.
Does a slow part B mean something is wrong?
No. Mouse control, screen size, tiredness and unfamiliarity all move the time by tens of seconds. The test is used clinically alongside a full assessment, never on its own.
How are errors handled?
A wrong circle is rejected and flagged while the clock keeps running, so the time you spend recovering is part of your score. That mirrors the standard paper procedure.
Why are the circles in a different place every time?
To stop the layout being memorised across runs. Positions are randomised with a minimum separation so the search demand stays comparable.
Is a mouse version comparable to the paper test?
Not directly. Pointing with a mouse is a different physical job from drawing with a pencil. Treat published paper figures as background, not as a scale you sit on.
Sources
- Reitan RM (1958). Validity of the Trail Making Test as an indicator of organic brain damage. Perceptual and Motor Skills, 8(3), 271-276. Link
- Tombaugh TN (2004). Trail Making Test A and B: normative data stratified by age and education. Archives of Clinical Neuropsychology, 19(2), 203-214. Link
- Sánchez-Cubillo I, Periáñez JA, Adrover-Roig D, et al. (2009). Construct validity of the Trail Making Test: role of task-switching, working memory, inhibition/interference control, and visuomotor abilities. Journal of the International Neuropsychological Society, 15(3), 438-450. Link